606 Steam pages analyzed and counting

Your Steam Page is Losing Sales.

Get 5-12 specific fixes for your capsule, screenshots, description, and tags.

Search by game name, or paste a Steam URL / App ID (e.g. 1245620)

See a sample report·No Steam page yet? Plan your launch

No account requiredResults in minutesFree first analysis

The same analysis run on two different games. Not a before and after — two separate pages, scored on the same rubric.

Scores measure store page presentation only and say nothing about the quality of either game. Both are records of what the analyzer saw on the date it ran, and either page may have changed since. Neither studio has any involvement in, or gave any endorsement of, this analysis or this site.

Registration closes August 31. Your page is what the fest sends traffic to.

The fest runs Oct 19-26, 2026. Score your store page now, while there is still time to change it.

Every official date

4 Things Killing Your Click-Through Rate

These are the elements Steam's algorithm weighs most heavily. Fix them, and your game gets shown to more people.

Capsule Image

Your capsule is the #1 factor in whether someone clicks. We check for text overload, poor contrast, and weak visual hierarchy — the exact problems that tank your CTR.

Store Description

Most descriptions bury the hook. We analyze your opening line, feature presentation, and keyword usage so Steam’s search algorithm actually surfaces your game.

Screenshots

Screenshot order matters more than you think. We check if your first screenshot sells the experience and whether they read clearly at thumbnail size.

Tag Strategy

Wrong tags mean wrong audience. We analyze your tag selection and order against top-performing games in your genre to maximize algorithmic reach.

Most indie capsules sit in the 2–4% CTR band. Push past 4% and Steam visibly starts sending you more traffic — here are the benchmarks.

<2%
Steam throttles your reach
2–4%
Where most indie games land
>4%
Algorithm boost zone
Where these numbers come from

The bands are ours, drawn from the Steam pages we analyze plus community CTR tracking, and written up in full in Steam CTR benchmarks. One honesty note: Valve's own visibility documentation ranks purchases and engagement above clicks, so CTR is the tap that fills the funnel rather than a ranking lever on its own. We work through that distinction in the optimization guide.

Find Your Issues Free

No account required. Results in under 60 seconds.

Built for Every Stage of Your Steam Journey

Whether you're a week from launch or a year post-release.

Solo Developers

You built the game alone — don’t let a weak store page undermine months of work. Get specific fixes you can implement in an afternoon.

Small Studios

Store page optimization isn’t anyone’s specialty. Get expert-level analysis without hiring a consultant.

Pre-Launch & Early Access

Optimize before launch when changes have the biggest impact on your wishlist trajectory.

Post-Launch Games

Already live but not getting the traffic you expected? Find out exactly what’s holding your page back.

Real Data, Real Results

We're a new tool built by indie devs, for indie devs. No testimonials yet, because we haven't earned any — what we do have is the corpus our benchmarks are drawn from, published in full.

What we measured

405
Steam pages in the benchmark corpus
9
Median screenshots per page
1
Median trailers per page
232
Median short-description characters

180 released and 225 unreleased pages, collected 2026-02-10 to 2026-07-30. This is what a page's raw counts get placed against — screenshots, trailers, description length. Your score is a different thing: a rubric judgement, category by category, not a percentile against this set. Browse the pages.

606
Store Pages Analyzed
405
Pages in the Benchmark Corpus

Plans That Pay for Themselves

Start free and upgrade when you need more power. No hidden fees.

The 5-Point Promise, on the $29 Full Report and the $97 Wishlist Boost Audit: make the fixes, re-run your page, and if your score hasn't gone up 5 points, reply to your receipt inside 30 days for a full refund. Any other reason works too, on every one-time purchase including the Studio Launch Pack — no questions asked.

Frequently Asked Questions

Can I cancel anytime?

These are one-time purchases — there's nothing to cancel. Pay once, keep your analyses and re-analyses indefinitely.

What happens to my data if I stop using it?

Your analysis history and tracked games remain in your account permanently. One-time pass entitlements stay active — they don't expire.

Do you support Early Access games?

Absolutely. Early Access games benefit the most from store page optimization since you're still building your audience. All plan features work with EA titles.

How is this different from doing it myself?

Our AI compares your page against thousands of data points from top-performing games in your genre. It catches issues like poor capsule contrast or ineffective screenshot order that are hard to spot yourself.

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